Founders Inc. Canopy
NVIDIA Inception Program
Antler residency
Train autonomous robots faster.
Robotics IDE and MCP that helps you train robots faster. Focus on behavior, not infra and setup.
Kite
scene.xml
Unitree G1.xml
robotsinventoryrobot_1Unitree G1.xml
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<?xml version='1.0' encoding='utf-8'?>
<mujoco model="g1_29dof_with_hand_rev_1_0 scene">
<statistic center="1 -0.8 1.1" extent=".35" />
<visual>
<headlight diffuse="0.6 0.6 0.6" ambient="0.1 0.1 0.1" specular="0.9 0.9 0.9" />
<rgba haze="0.15 0.25 0.35 1" />
<global azimuth="140" elevation="-20" />
</visual>
<asset>
<texture type="skybox" builtin="gradient" rgb1="0.3 0.5 0.7" rgb2="0 0 0" width="512" height="3072" />
<texture type="2d" name="groundplane" builtin="checker" mark="edge" rgb1="0.2 0.3 0.4" rgb2="0.1 0.2 0.3" markrgb="0.8 0.8 0.8" width="300" height="300" />
<material name="groundplane" texture="groundplane" texuniform="true" texrepeat="5 5" reflectance="0.2" />
<material name="black" rgba="0.2 0.2 0.2 1" />
<material name="metal" rgba="0.7 0.7 0.7 1" />
<mesh file="pelvis.STL" />
<mesh file="pelvis_contour_link.STL" />
<mesh file="left_hip_pitch_link.STL" />
<mesh file="left_hip_roll_link.STL" />
<mesh file="left_hip_yaw_link.STL" />
<mesh file="left_knee_link.STL" />
<mesh file="left_ankle_pitch_link.STL" />
<mesh file="left_ankle_roll_link.STL" />
<mesh file="right_hip_pitch_link.STL" />
<mesh file="right_hip_roll_link.STL" />
<mesh file="right_hip_yaw_link.STL" />
<mesh file="right_knee_link.STL" />
<mesh file="right_ankle_pitch_link.STL" />
Simulation
MotionLogs8
Describe a motion...
5s
Walk forwardRun forwardPick up objectWave handTurn aroundSit down
dance salsa5s
Go on the ground and do push ups10s
Salute5s
Walk forward and sit with your legs crossed5s
The IDE for autonomous robots. Kite brings simulation, models, agents, and real hardware together in one workspace, so you can ship policies without stitching the stack yourself.

Built around your hardware
Kite handles URDFs, packages, libraries, and sim-to-real compatibility upfront, so your robot is ready on day one.
Frontier models, built in
Physical Intelligence, World Labs, NVIDIA, and Google models are ready to train, alongside Kite's own robotics coding agent.
Compute on demand
Cloud GPUs and CPUs that scale to your training run. No local rig to build or maintain.
Used by researchers from
Sim to real, across every robot. From quadruped locomotion to arm manipulation to humanoid control — Kite runs the full pipeline on Unitree, Boston Dynamics, SO-100, and your own URDF.
Built on what you know.
Use our defaults or bring your own frameworks, robots, and hardware.
ROSMiddleware
MuJoCoPhysics
KimodoSimulation
Cloud GPUsCompute
Your stackCustom
Get started with Kite ML.
Basic
Everything you need to start building with Kite.
Free
- 1 free project
- CPU processing
- Simulation engines
- Fast coding agent
- Synthetic data generation
Popular
Hobbyist
Scale to production with cloud GPUs and the full agent.
$100/ user / month
- Unlimited projects
- GPU compute on demand
- Simulation engines
- Pro coding agent
- Synthetic data generation
Startups
Tailored to your stack, your data, and your team.
- Custom deployment pipelines
- Bring your own datasets
- Tailored workflows & integrations
- Dedicated simulation environments
- Forward deployed engineers
